Sushi Smushy Remastred




Overview
At the height of a romantic evening between a sushi and a salmon, the fridge door suddenly swings open and a pair of chopsticks descend from above. Taking only your sushi partner. ​
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This is a 2024 remaster of a previous project. Completely overhauled level designs, performance optimisations, updated movements and improved tutorialisation.
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Platform
PC
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Tools Utilised
Unity, Jira,
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Project Duration
Oct - Dec 2024
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Team Size
1
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Roles​
Level Designer & Game Tester
Updates, Revisions and Alterations
​​Level Design​
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Optimised and adjusted hazards and enemy placements.
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Overhauled the level design whilst maintaining original conceptual designs.
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Added tutorialisation elements such as signage, coyote time and audio cues.
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Re-designed the levels flow for a better experience.
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Increased contrast between background and foreground assets for clarity.
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Mechanic Design
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Added Occlusion Culling to every level
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Added Animation Culling.​​​​
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Re-wrote code to improve playable character movement inputs.
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Addressed issues with hazard/enemy collisions.
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Addressed issues with wall jumping momentum, height, and direction.
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Miscellaneous Changes
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​Added audio cues to multiple Interactables, (enemies, cheese, wasabi, etc.)
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Altered certain assets to remove clipping and Z Fighting on textures.
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Added playability for windows 11 computers.
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Reduced overall file sizes.​​​​​​​​​​​​​​​
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Updated UI screen with appropriate scaling, intractability and visuals.
Full Walkthrough Video
This project would not have been successful without the full support, co-operation, diligence and knowledge from all member of the team. Links to everyone's profile below.
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- Jake Anderson - Konstantinos Trochatos
- Alexi Wright - Yana Stroyanova
- Ellen Dunsmore - Daria Savona
- Jake Sullivan - Mark Hanley​